Warehouse Broadcast Studio
William B. Roller
This is also a virtual reality project for the HTC Vive. Using a headset, it is possible to walk around and explore this set.
Virtual reality (VR) is a tool that I have been working with for a while now. I am hoping that this technology will help to improve design for the theatre, film, and television industries. It offers many advantages over traditional model building. It allows directors to truly have a sense of scale, to walk around and find their angles, and to manipulate the scene in real time. It is also more environmentally friendly, faster, and much less costly, since it does not get stuck in the tedium of finding art supplies and building models that only approximate the end result.
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Utilizing the Unreal Engine through the Zero Density package, our studio has the ability to produce live-rendered, fully composited broadcasts in a virtual environment. We can create any type of set with more speed and accuracy than traditional set design-builds can. It also allows us to incorporate any number of augmented reality elements. For example, we can set fires, make monitors and video screens appear and disappear on command, and change locations with the click of a mouse.